Guide /
CustomShops
To add a custom shop, you need two parts; the parameter that tells the item to open the interactable window, and the parameter that contains the item data inside.
For instance, here's a market that gives you 1 copper ore for 1 silver ore.
{ "count": 1, "name": "marketstall1", "parameters": { "apexDescription": "A wide selection of succulent fruits.", "avianDescription": "Such fruit is rarely tasted by Avians of the faith.", "category": "decorative", "colonyTags": [ "avian", "avianvillage", "commerce", "cooking" ], "description": "I wonder what fruit they sell on this planet.", "floranDescription": "Sssuch horrible birdman food.", "glitchDescription": "Envious. If I were capable of producing saliva, I would be salivating.", "humanDescription": "I'm dying to taste some of this fruit.", "hylotlDescription": "Surface food is so rich and full of flavour.", "interactAction": "OpenCraftingInterface", "interactData": { "config": "/interface/windowconfig/craftingmerchant.config", "paneLayoutOverride": { "windowtitle": { "icon": { "file": "/interface/crafting/other.png" }, "subtitle": "Description", "title": "Market Name" } }, "recipes": [ { "input": [ { "count": 1, "name": "silverore", "parameters": {} } ], "output": { "count": 1, "name": "copperore", "parameters": {} } } ] }, "inventoryIcon": "marketstallicon1.png", "novakidDescription": "Fruit, wonder how'd it taste cooked up on a campfire.", "objectName": "marketstall1", "orientations": [ { "anchors": [ "bottom" ], "animationCycle": 1.0, "collision": "platform", "dualImage": "marketstall1.png:<color>", "frames": 1, "imagePosition": [ -24, 0 ], "spaceScan": 0.1 } ], "price": 999, "race": "avian", "rarity": "Common", "shortdescription": "Test Shop" } }
(Copy and paste into a Starcheat item slot to use)
The key parts are
"interactAction": "OpenCraftingInterface", "interactData": {